7,500+unique visits

Design
Novartis – Giving & Volunteering Calendar
A festive engagement campaign driving awareness and participation in Novartis’ giving and volunteering initiatives.
Design · Information design · Illustration
Our designers, illustrators and information designers turn strategy, science and systems into rich pictures, infographics, interactive media and campaign identities — one clear picture people grasp at a glance, built to work on the wall, the intranet, the film and the campaign.
Designed by the same studio that draws it live, films it and makes it playable — so one picture can do many jobs.
Designed and illustrated for teams at Novartis, Fujitsu and the World Bank Group.


Designed to be understood
Why it works
People take in a picture faster than a paragraph, and they keep it longer. That’s not taste — it’s one of the most repeated findings in the psychology of memory and learning.
98%
of 612 pictures were recognized after a single look — against 90% for words and 88% for sentences.
9 of 9
studies found people learn better from words and pictures together than from words alone.
28,000
people in 60 countries, across 36 studies: well-designed visual aids robustly improved how well they understood risk.
1 in 3
senior managers can list their company’s top three priorities. A strategy nobody can picture is a strategy nobody follows.
Good design gets you all four: seen, understood, remembered and passed on.
What we make
Each one starts with the same question — what do people need to see, understand and do? — and ends with something they want to look at.

A whole system, strategy or journey in one detailed illustration that a team can walk around, point at and argue with.

Data, process and evidence arranged so the point lands first and the detail rewards a second look.

E-books, interactive PDFs, microsites and apps that let people explore the story at their own pace instead of scrolling past it.

A look, a line and a character set for an initiative, so people recognize it in the inbox, on the wall and on stage.

Characters and scenes drawn for your people and your world — not stock — so the story feels like yours.

Vision maps and transformation roadmaps that show where you are, where you’re going and how you’ll get there.
One picture, many lives
Because one studio draws, designs, films and builds games, a single picture can go everywhere your story does — without a dozen hand-overs.
Drawn up live by a scribe as the leadership team presents it.
Animated by the same illustrators, in the same style.
Made interactive, so people can click into the detail.
Turned into a board or digital game teams can play.
Cut into posters, email headers and intranet banners.
The picture every new starter sees in week one.
Slides and one-pagers managers can present with.
Printed big, where the conversations happen.
Illustrative: the jobs one rich picture can do across a program.
Where we’re different
01
Most design studios stop at the file. Ours sits beside scribes, animators, filmmakers and game designers, so the picture can travel into every format a program needs.
Design, film, animation, games and scribing under one roof.
02
We can draft the picture live in a workshop, pressure-test it with the people who own the strategy, then finish it — so it’s right before it’s beautiful.
With Ludic Advisory’s facilitators and our own visual scribes.
03
Scientific strategy, patient journeys and launch stories made clear without dumbing them down — designed to the evidence on how people read risk.
Work for Novartis and Oxford University Press in our portfolio.
04
A few questions before and after tell you whether people understood it. Good design should be able to show its work.
Understanding measured, not assumed.
How we work
01
We read the strategy, talk to the people who own it and find the one idea everything else hangs on.
02
Rough drafts you can react to, early — on paper, on screen or live in a workshop.
03
Illustration, information design and craft, checked against the story at every step.
04
Cut for every channel it needs to reach — and turned into film, games or a campaign if it should be.
The work
7,500+unique visits

Design
A festive engagement campaign driving awareness and participation in Novartis’ giving and volunteering initiatives.

Design
An interactive representation of the future vision of a major oil company.

In their words
“[We’ve] worked with Ludic Media Studio on several occasions and we can only hope to work more and more together in the future… truly talented artists.”
Chris TowersFounder, Roar Media
“Ludic Media Studio were able to turn complex theoretical concepts into lively illustrations, which is very different from the usual communication tactics and added the ‘wow’ factor to our event and post-event assets.”
Megilia WanAnalyst, World Bank Group
“Ludic Media Studio’s illustrations helped us document our workshops in a fun, engaging and memorable way, giving us content that is great for future presentations and communications.”
Cary NombelaGCO Programme Director, Imperial Brands
Works well with

Strategy people can see, discuss and act on.

Films people want to watch, built to be understood.

Big ideas, drawn so people remember them.
Questions
One detailed illustration that shows a whole system, strategy or journey at once — the people, the parts and how they connect. It works because a team can see where they fit and talk about it together.
The strategy, plan or story you want people to understand, who it’s for, and the moment it’s for — a launch, a program, an event. A short conversation with the people who own it helps most.
Yes. We design within your brand, or create a campaign identity of its own when an initiative needs to stand apart.
That is the point of having one studio. The same illustrators can animate it, our game designers can make it playable, and our campaign team can roll it out.
We work with global companies, universities, charities and fast-growing teams — anyone with a complex idea that people need to get.
Start a project
Tell us what you need people to see and understand. We’ll sketch the story with you.
What you need people to see, understand or do — and who they are.
A lead from our team reads it and brings in the scribes, designers, animators or game designers the brief needs.
A short call about goals, audience, timings and budget, then a proposal with options.